I used topology techniques to model the soda cans and UV mapping the textures. I used a cloner and random effector onto a sphere to create the look of condensation onto the can.
I used a controller null system to animate the product reveal and used Xpresso to control the rotation and tilt in relation to the set floor
I used Redshift Lights and a bevelled set to recreate professional lighting and texturing.
For any questions, inquiries, or general conversation about your motion graphic and design needs, drop me an email to say hello.